/* c10c.c (c10.c) - Don Yang (uguu.org) Preprocess step 3: Optimize code Not much to do here... Optimizing code for this program is very risky... 11/21/99 */ volatile int far *clock = (int far *)1132; int far *screen = (int far *)(23L << 27), far buffer[2048], far WaitLoop[] = { -16335, -16242, 27835, 9732, 6027, 15142, 29719, -13317}, seed, x, y, dx, dy, lx, ly, far px[2048], far py[2048], pc = 0, far pi[2048], m, (far *sync)(int); int main(int state) { return (state > 0) ? (seed = *clock) * (int)(sync = WaitLoop) + ( (seed & 1) ? (y = 24) + (dy = ly = -1) : (y = 0) + (dy = 1) + (ly = 25) ) ? main(-1) & main(-3) ? 0 : main(-4) + main(-5) : 0 : (state == -1) ? (y - ly) ? ( (seed & 2) ? (x = 79) + (dx = lx = -1) : (x = 0) + (dx = 1) + (lx = 80) ) ? main(-2) ? 0 : (y += dy) * main(-1) : 0 : 1 : (state == -2) ? (x != lx) ? ( ((screen[y * 80 + x] & 255) > 32) ? (px[pc] = x) * (py[pc] = y) + (pi[pc++] = screen[y * 80 + x]) : 1 ) ? (x += dx) * main(-2) : 0 : (x = 0) : (state == -3) ? (x < 2000) ? (buffer[x++] = 0) * main(-3) : (x = 0) : (state == -4) ? (x < pc) ? ( (buffer[py[x] * 80 + px[x]] = pi[x]) ^ (++x) | main(-4) ) : (m = 1) : (state == -5) ? (m) ? ( ( (lx = m = 0) | main(-6) ) ? ( main(-7) ? 0 : main(-5) ) : 0 ) : 0 : (state == -6) ? (lx < pc) ? ( ( main(-8) ? (x = px[lx] - dx) : (x = px[lx]) ) * ( main(-9) ? (y = py[lx] - dy) : (y = py[lx]) ) ) + ( (buffer[y * 80 + x]) ? 0 : ( (buffer[py[lx] * (m = 80) + px[lx]] = 0) ? 0 : (buffer[(py[lx] = y) * m + (px[lx] = x)] = pi[lx]) ) ) & (++lx) | main(-6) : sync(x = 0) : (state == -7) ? (x < 2000) ? (screen[x] = buffer[x]) * (++x) & main(-7) : 0 : (state == -8) ? ((px[lx] - dx) > -1) && ((px[lx] - dx) < 80) : ((py[lx] - dy) > -1) && ((py[lx] - dy) < 25) ; }