/* sprite.h - Don Yang (uguu.org) 12/06/00 */ #ifndef SPRITE_H__ #define SPRITE_H__ #define TIME_LABEL_X 16 #define TIME_LABEL_Y 16 #define LEVEL_LABEL_X 230 #define LEVEL_LABEL_Y 16 #define SCORE_LABEL_X 413 #define SCORE_LABEL_Y 16 #define FONT_CHAR_COUNT 66 void DrawLabel1(DWORD screen); void DrawLabel2(DWORD screen); void DrawLabel3(DWORD screen); void DrawNumber(DWORD screen, int x, int y, int number, int length); void DrawText(DWORD screen, int x, int y, char *text); void DrawTile(DWORD screen, int c, int r, int tile, int color); void DrawTime(DWORD screen); void DrawTitle(DWORD screen); void DrawWaitLabel(DWORD screen); BOOL InitSprites15(void); BOOL InitSprites16(void); BOOL InitSprites24(void); BOOL InitSprites32(void); void UninitSprites(void); #endif